As part of my digital game design class, we were tasked with creating an original game from scratch using Unity. A team of 4 designed and developed our game “Viscosity”. Built for Windows Client 7/8+. Developed in Unity 4.6.
Design & Writing Lead, GDD Editor, GDD Mastery, PowerPoint Template & Editing, Level Design, GDD revisions.
Story, Level Design, Setting Aesthetic Coordinator, PowerPoint Designer & Author.
Level Design, Story Contributor, Aesthetics Contributor.
Level Design, Story Contributor, Control Documentation, Aesthetics Contributor.
Viscosity is a first person physics puzzler that tests the dynamics of a new sample known as Viscosium. The player (Professor Erwin Hoffman) is sent into laboratory research to finalize what methods the Viscosium sample brings to the experiment. The player has been given the ability to instantaneously switch the states of matter into two forms, a solid and liquid. It is up to the player to solve an array of physics adaptive puzzles.
W A S D (or arrow keys) to move.
SPACE to jump.
Hold LEFT SHIFT to sprint.
More Controls:
LEFT MOUSE to interact with objects (instantaneously change the phase of the Viscosium sample).
RIGHT MOUSE HOLD to pull along the liquid Viscosium.
Viscosity relies heavily on physics simulations not only in game play, but overall throughout the scenes’ environment. The player encounters a series of obstacles that will challenge the progression of escorting the Viscosity sample to safety. The player will be tested by different energy surfaces of which the Viscosium sample relies on. There are two types of energy surfaces, the heat surface, and the freeze surface. Fire traps and scenery inclines, such as stairs, and ramps also showcase features of how the Viscosium sample reacts to object orientations. The player can either push or pull with forces to navigate the Viscosium sample throughout each level.
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