Catch My Tail! is a first-person casual action survival game where the core of the game design is focused around psychological warfare. The goal for players is to find their intended target that is assigned to them and eliminate them. This game is serving as my backup MFA Thesis where in this game I focused on Level Design and Technical works within the team dynamic. The team is formed of volunteered undergraduate students from LCAD and UCI.
2020 IEEE GameSIG Finalist
For Level Design we used ProCore’s ProBuilder Prototyping Tool, along with its additional plugins provided such as PolyBrush and ProGrids within the Unity Game Engine. The process for creating the level in CMT was done with Greyboxing the level first, then using the rapid prototyping methodology to test the layout to see what felt right for the player experience.
To test the level design, and game mechanics we implemented the idea of having AI bots in the world where we can see how quickly the player would get to them and whether there were any boundaries that the player had to observe before progressing. We based the level layout based off of one of our artist's concepts. Early prototyping allowed us to quickly experiment and test the behaviors of game mechanics and playability within the games mechanics for the character controller, and making sure we can provide collision detections properly with our player attack functions. Flow for the level design was thought for fast pacing, and dense environment structure. We wanted to make sure players have enough room to make decisions and have agency for the relative positions of building placements and possibility space.
We released our game on Itch.io! Here you can get an overview of the project, our team members, and play with your family members or friends in a self hosted server made with Photon Engine. Level Design constructed in iterative processes made with ProCore’s ProBuilder plugin for Unity Game Engine.
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