Game and level Designer
Designing Games and Experiences for Everyone to Enjoy
Designing Games and Experiences for Everyone to Enjoy
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Bogner_Zac_LiveResume_LevelDesigner_2024_v5 (pdf)
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Greetings, I am Zachary ("Zac") Bogner - Game Designer, Level Designer, and Scripter.
As a Game Designer: I love to experiment, prototype, conceptualize, and create rules for players to succeed towards their goal.
As a Level Designer: I love to ideate, implement, create map layouts, and sculpt fun to play and engaging environments for players to enjoy.
As a Scripter: I love to solve problems through code, both visual scripting and programmatically using all the tools at my disposal. Implementing feature sets to provide players entertainment value for game play.
I grew up in competitive motorsports and started driving race cars at 10 years old, competing in several different categories throughout my racing career. Racing competitively provided the means to obtain a Master's of Fine Arts (MFA) in Game Design and combine both of my two strongest passions professionally. My most recent projects are with Rainbow Studios, THQ Nordic where I worked as an integral team member with the “MX vs. ATV” franchise, and ultimately in the successful release of “MX vs. ATV Legends.”
MX vs. ATV Legends
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